Alternatively, click anywhere to continue in windowed mode
Exit from this Level?
Roll your marble through a rich cartoon landscape of moving platforms and dangerous hazards. Along the way find power ups to increase your speed, jumping ability or flight power, and use them to collect the hidden gems and race to the finish for the fastest time.
The marble can be moved forward, back, left and right by pressing , , and , respectively. Pressing causes the marble to jump, and pressing uses whatever powerup you currently have available. All movement is relative to view direction.
The camera direction can be changed by moving the mouse or by pressing , , or . In order to look up and down freely with the mouse, hold down . You can turn free look on always from the Mouse pane of the Control Options screen.
Start Pad - this is where you start the level.
End Pad - roll your marble here to end the level.
Gems - if a level has gems, you must pick them all up before you can exit.
Bonus Items (1/2)
Super Speed PowerUp - gives you a burst of speed.
Super Jump PowerUp - gives you a big jump up.
Shock Absorber PowerUp - absorbs bounce impacts.
Super Bounce PowerUp - makes you bounce higher.
Bonus Items (2/2)
Gyrocopter PowerUp - slows your fall in the air.
Time Travel - takes some time off the clock.
Gravity Modifier - Changes the direction of "down" - the new down is in the direction of the arrow.
Duct Fan - be careful this doesn't blow you away!
Tornado - it'll pull you in and spit you out.
Trap Door - keep moving when you're rolling over one of these.
Bumper - this'll bounce you if you touch it.
Land Mine - Warning! Explodes on contact!
Oil Slick - you won't have much traction on these surfaces.
GarageGames is a unique Internet publishing label for independent games and gamemakers. Our mission is to provide the independent developer with tools, knowledge, co-conspirators - whatever is needed to unleash the creative spirit and get great innovative independent games to market.
About the Torque
The Torque Game Engine (TGE) is a full featured AAA title engine with the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code. For $100 per programmer, you get the source to the engine!
The Marble Blast Team
We'd like to thank Nullsoft, for the SuperPiMP Install System, and Markus F.X.J. Oberhumer, Laszlo Molnar and the rest of the UPX team for the UPX executable packer. Thanks also to Kurtis Seebaldt for his work on integrating Ogg/Vorbis streaming into the Torque engine, and to the Ogg/Vorbis team.
This web port of Marble Blast Gold was done by Vanilagy - all the code is free to access on GitHub. Full rights go to GarageGames and other creators of this game. Special thanks to the maintainers of three.js and OimoPhysics for making this project possible!
The rewind edition of the web port was developed by RandomityGuy, source code at GitHub. Currently working features: Rewind of all objects and rewind timescaling. Rewind controls are configurable in the options menu. Please report bugs directly to me. You are also free to ask me any queries regarding rewind.
Custom Marble Texture:
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3